Design Assignment

Nerve.

A 72-hour design assignment submission for the Product Design Intern role at Fam. A learning app that helps teenagers build the confidence to invest by making decisions before they ever risk real money.

  • Mobile App
  • Product Design
  • FinTech
  • Stock Market
01 The Assignment

What the brief asked for

Design Challenge

Design a gamified platform where teens learn the basics, build real skills, and eventually invest real money once they reach a certain level.

My Goal

Not a faster way to teach investing — a way to make deciding feel safe. A learning app where teenagers make real calls, and see what happens, before any real money is on the line.

02 My Perspective

The problem, the way I saw it

The brief pointed at awareness. But teens can Google anything, anytime. What actually stops them isn't knowledge — it's confidence. "I'll lose money." "Mera luck nahi hai stocks mein." Those are fear problems, not knowledge ones. So the app shouldn't teach faster; it should make deciding feel safe.

The assignment Teach investing
My perspective Build confidence Teach through decisions
03 Research

How I researched it

Two inputs, given the time: friends who actually follow the market, and a Deep Research pass to back up a few assumptions.

From two friends

Gen Z jaldi bore ho jaate hai agar long blogs ya bohot words dekh ke.
Kuch interactive features ya competition karna.
If you use memes in notifications, it gets more clicks.

Gemini Deep Research

Tied to Google's Search Index, pointed at five questions:

  • Gen Z product behaviour
  • Financial learning products
  • Indian investment rules for minors
  • Gamification in apps
  • Light vs. dark mode preference

27-page report — it validated some assumptions, and made me rethink a few others.

04 Product Idea

The main concept of Nerve.

Most apps teach you first, then test you. Nerve flips it — you make the call before you know the answer, because that's how investing actually works. This loop is the whole product; stories and journeys just sit on top of it.

  1. 01

    Story

    Something happens. You get the background.

  2. 02

    Decision

    You make the call. No button — just press and hold.

  3. 03

    Time passes

    Walk the weeks or years yourself, and watch it happen.

  4. 04

    Result

    Find out if you made the right call.

  5. 05

    Explanation

    Every scenario has a reason behind it — never a guessing game.

  6. 06

    Reflection

    What did you actually take away?

05 Ideation

Sketched before it was designed

Before any pixels, I sketched every screen in low fidelity — mapping the full flow and rough UX copy on one sheet.

Low-fidelity wireframe sheet — every Nerve screen sketched in one sheet: splash, launch, story, select option, result, explanation, reflection, sign-up, and the four main tabs
06 Final Designs

Walking through the app

Dark, but warm — closer to a well-designed magazine than a flashy game. The fun comes from the interaction and the writing, not the decoration.

First-Time Experience

Onboarding puts you through it

No explainer screens. A real market moment that already happened, run one decision at a time.

Daily Experience

One story a day, four tabs

After the first run, Nerve settles into a simple rhythm — just one story a day, so nobody binges and burns out.

Home — Today
Home screen — a greeting, today's story, and a short list of things waiting for you
Journeys
Journeys screen — big market events like the COVID Crash and GameStop, told as a chain of decisions
The four tabs Nerve tab bar — Today, Journeys, Playground, You

Today for the daily story, Journeys for the big events, Playground to poke at the "why", and You for progress.

Playground

No story, no right answer

Pull a lever and watch what moves — drag interest rates up and down, and watch the market's appetite for stocks react.

Playground screen
Playground screen — an open sandbox for poking at market mechanics with no score

The same interactive card at four points on the dial — from cheap money to expensive — showing how appetite for stocks rises and falls with the rate.

2.0% · High
Playground card at 2.0% interest — market appetite for stocks is High
4.0% · Balance
Playground card at 4.0% interest — market appetite is Balanced
6.5% · Cool
Playground card at 6.5% interest — market appetite is Cooling
8.5% · Low
Playground card at 8.5% interest — market appetite is Low
Progress & Rewards

Identities, not points

You move through five identities — Explorer to Investor Ready. Achievements reward behaviour, not completion.

Share Card Concept
Share card concept — a Nerve 'Stayed Calm' achievement card, designed to be shared on Instagram

There's no public leaderboard — so these achievement cards, built to be shared, are how Nerve actually gets seen by other people.

07 Reflection

Where it stands

What I'd improve

I'm technically Gen Z myself, but I don't think "fun" has to mean confetti and mascots. Nerve is calm and editorial on purpose — the interaction and the writing do the work, not the decoration. If testing showed this reads as too restrained, I'd loosen it up — but only after testing with real users, not by assuming.

With more time

Learn day trading, charts and technical analysis properly — I cut them because I won't design what I can't defend — and test the whole thing with real teenagers.

The name — Nerve.

Investing takes nerve — the guts to actually make a call. And "nerves" is the feeling I'm trying to calm. Same word, both sides of the problem.